Selasa, 11 Juni 2019

Cyberpunk 2077's latest mind-blowing demo haunts you with the ghost of Keanu Reeves

Read more useful articles at: Tech Deeps

Cyberpunk 2077 was our favorite demo of E3 2018. There’s a good chance it’ll be my favorite demo of E3 2019 as well—though I’m giving Vampire: The Masquerade – Bloodlines 2 and Dying Light 2 the benefit of the doubt at least. They'll have to come strong though, as CD Projekt has once again brought a demo that made me ask “Wow, how did they do that?”

Even having seen Watch Dogs Legion this week, which also seems to push current-gen consoles beyond what I thought was capable, I’m still amazed Cyberpunk 2077 is somehow due to release before the next-gen changeover. Last year I said that seemed impossible, and yet we’re staring down the barrel of an April 2020 release date. More fool me.

Of course, we haven’t played it yet so maybe the limitations are more obvious outside a carefully choreographed E3 demo. Once again we crammed into a dark room in the Los Angeles Convention Center to watch an hour-long slice of Cyberpunk 2077, with a CD Projekt employee behind the controls.

I'm not dead

First up: Your character’s dead, but not. Named V, you’ve been implanted with a chip that (supposedly) holds the secret to immortality and everyone wants you dead-dead, not just sort-of dead, so they can steal the secret for themselves. It’s appropriate Keanu Reeves plays a character in Cyberpunk 2077, because it sure does sound a lot like Johnny Mnemonic.

Even his name sounds like Johnny Mnemonic. You’re also haunted by a “digital ghost,” a.k.a. Keanu Reeves’s character, named Johnny Silverhand. Which, holy hell, what a name.

The demo started with character creation. There are a ton of options—surface wiring, hair, eyeshadow, et cetera—plus the usual stat allocation. “You really think they give a rat’s dick how you look?” says Silverhand when you’re finished.

cyberpunk jonny silverhand CD Projekt Red

So that’s why they call him Johnny Silverhand

We then explored the district of Pacifica, and specifically a “church” of some sort. Once again, I was struck by the same thought as last year’s demo: “Wow, there are a ton of people here.” We pushed our way through a crowd of dozens, if not hundreds, of people crammed inside this brutalist building. It’s incredible, and I’m still amazed this is apparently a current-gen console game. I’ll be curious what compromises CD Projekt needs to make for that to happen.

I was struck by the same feeling when we walked down the Pacifica boardwalk, smog wafting up from the buildings, with a staggering draw distance that showed off skyscrapers, Ferris wheels, and more stretching into the distance. There’s also a day/night cycle, which adds even more complexity, riding down the street at sunset as the various office buildings begin to illuminate.



PCWorld Software

Read more useful articles at: Tech Deeps

Tidak ada komentar:

Posting Komentar