Selasa, 11 Juni 2019

Obsidian's The Outer Worlds feels even more like Fallout: New Vegas than I expected

Read more useful articles at: Tech Deeps

Outer Worlds is one of my most anticipated games of 2019 and I've never played it. Still. Is that a bad sign? Maybe, but it's Obsidian's space-faring spiritual successor to Fallout: New Vegas. That's quite a pedigree, and plenty to get my attention. At E3 2019 I've at least had the chance to see more of The Outer Worlds, courtesy of a half-hour behind-closed-doors demo.

And the short version? It looks even more like Fallout: New Vegas than I expected.

New New Vegas

One of the aspects I'm most interested in, and it was visible in the trailer Obsidian showed Sunday at Microsoft's press conference: The number of unique aesthetics on-hand in The Outer Worlds. It's all very obviously the same game, and yet there are certain areas that resemble Soviet architecture and design, others that display Vegas levels of ostentation, others Art Deco.

And then there's the town of Fallbrook, which we started our demo in. A smuggling town, it's part Old West and part pirate shanty, a bit of form-follows-function that subtly clues you in on a place's purpose before you've met even a single inhabitant.

Anyway, I could wax on about Obsidian's art design for hours probably but it's not the crux of the demo. We quickly met up with Catherine Malin, one of Fallbrook's key residents. "Come for vice or virtue? Because we only sell one here," she greeted us with, before giving us a job. Malin wanted us to infiltrate and conquer a local "boarst" factory, a word that's about as disgusting as the product it describes.

Apparently the local corporations have bred "cystipigs," pigs who grow extra meat sacs on their necks which then slough off when matured, ready for harvesting and packaging into what Obsidian called "sustainable meat product." Sorry, I should've told you to get a bucket ready before reading that paragraph.

tow e3 fallbrook 01 1920Obsidian

Fallbrook in The Outer Worlds.

Charm and Intimidate checks showed up almost immediately, indications that this is definitely an Obsidian game. And they kept showing up in almost every single dialogue choice. It feels like Obsidian is drawing on its experience with Pillars of Eternity to inform Outer Worlds in this respect, even more than the scattered skill checks in New Vegas. It's very promising for those who want to actually roleplay.

Other aspects are equally likely to get RPG fans hot and bothered. This being what I assume is a fairly early quest, Malin laid out every method of infiltration. We could go in guns blazing, ask "Duncan" for a disguise, or enter through the monster-infested sewers—the entrance of which, in a nod to overdone tropes, is hidden behind a waterfall.



PCWorld Software

Read more useful articles at: Tech Deeps

Tidak ada komentar:

Posting Komentar